The Mobile App Growth Playbook

Grow your app toward 1M users with Claude: 6 parts from app positioning to growth measurement, with ready prompts, creator briefs, an App Store checklist, onboarding fixes, retention loops and tracking formulas

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On the call you'll receive:

WHAT THIS IS: one growth system for a mobile app, from the first view to the user who stays. Six parts in the order the work happens: position the app around one result, bring organic installs through creators, turn the App Store page into a converter, fix onboarding so new users reach value fast, build retention loops and measure growth from every channel.

WHO IT'S FOR: founders, growth and marketing leads at mobile apps and mobile games.

HOW TO USE IT: each part has the idea, a ready prompt for Claude, a template to fill in and a short worked example. The examples use an imaginary app ("a language learning app") so you can see the output. Swap in your own data.

THE RULE: Claude does the research, the drafts and the math. Your team makes the calls. Never let Claude invent numbers, ratings or results: it writes [NEEDS INPUT: what] instead.

THE 6 PARTS

# Part What you get
01 App positioning The one result users want, in their words
02 Organic acquisition Installs from creators and organic short video
03 App Store conversion A store page that turns visitors into installs
04 Onboarding and activation New users reaching value in their first session
05 Retention Loops that bring users back every week
06 Growth measurement The numbers that decide what to scale

SETUP: APP CONTEXT (FILL IN ONCE)

Create one Claude Project, paste this as the project instructions and upload store reviews, onboarding screenshots and your last results.

APP CONTEXT
App: [what it does, in one sentence]
Users: [who installs, in their words]
The "aha" moment: [the first result that makes people stay]
Plans and prices: [free, trial, paid tiers]
Current numbers: [installs per week, day-1, day-7 and day-30 retention, trial to paid]
Top 3 use cases: [with a real example each]
Top 3 complaints: [from store reviews]
Banned claims: [anything we can't prove]
Tracking: [attribution tool, UTM rules, creator codes, events]

01 APP POSITIONING

The idea: people install a result, not an app. Find the one result your best users came for and lead with it everywhere.

PROMPT 01. Read our store reviews and these user interviews [paste or search]. Find the result users mention most, the moment they first felt it, the words they use and the top reason people leave. Write 3 one-line positioning options in users' words and 3 proof points we can show in a video or on the store page.
Option The one result Users' words Proof Who it's for

Worked example (illustrative): for a language learning app, users don't say "lessons". They say "I ordered dinner in Spanish after 3 weeks".

02 ORGANIC ACQUISITION

The idea: your future users already watch someone every day. Creators who show the app working bring installs that keep coming.