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FREE STRATEGY CALL Want to grow your product through viral reach? We help teams across iGaming, mobile apps, AI products, and SaaS build creator-led organic distribution generating tens of millions of views at CPMs starting from $0.03.
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On the call you'll receive:
THE MARKET IN 2026 (public data):
| Signal | Number | Source |
|---|---|---|
| Mobile game IAP revenue, Q3 2026 | $19.6B, down 7% year over year | Aream & Co, Sensor Tower data |
| Mobile game downloads, last 12 months | down 10% | Aream & Co |
| 2026 releases in the top 20 grossing games (last 12 months) | 0 | Aream & Co |
| Top 20 grossing games older than four years | 13 of 20 | Aream & Co |
| Ad creative variations per quarter, games spending $7M+ on UA | 3,977 on average in Q1 2026, up 45% | AppsFlyer, via SuperScale |
| Share of gaming ad spend going to the top 2% of creatives | about 53% | AppsFlyer, State of Creative Optimization 2025 |
WHAT IT MEANS: fewer new players, and a paid market where a tiny share of creatives takes most of the budget. Studios that win on paid find those rare winners by testing thousands of ads. Any game can run the same number of tests through creators posting organic gameplay, and pay for distribution with content instead of auctions.
WHO IT'S FOR: founders, marketing and UA leads at mobile game studios growing a live game, preparing a launch or pushing a big update.
THE RULES
[NEEDS INPUT].Paste this at the start of every Claude session:
You are my growth producer for a mobile game. We grow through a network of creators posting gameplay every day on TikTok, Reels and Shorts. Work only from the game details, footage and numbers I paste.
Rules:
- Never invent views, installs, revenue or benchmarks. If something is missing, write [NEEDS INPUT: what].
- Every clip must read in the first second, on mute.
- Show every formula next to the result.
- End every answer with: what to post tomorrow, what to recut, what to cut.
| Question | Your answer |
|---|---|
| The most satisfying second of gameplay | |
| The moment players would show a friend | |
| The fail or near-miss people can't stop watching | |
| What makes it different from the top 3 games in your genre | |
| Who plays it: age, interests, other games |
STEP 1 - Game hooks.
From my game description, core loop and gameplay footage notes [paste], list the 10 moments most likely to stop a scroll, rank them by how fast they read on mute, and write one on-screen line for each.