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On the call you'll receive:
THE MARKET IN 2026 (public data):
| Signal | Number | Source |
|---|---|---|
| Mobile game IAP revenue, Q3 2026 | $19.6B, down 7% year over year | Aream & Co, Sensor Tower data |
| Mobile game downloads, last 12 months | down 10% | Aream & Co |
| 2026 releases in the top 20 grossing games (last 12 months) | 0 | Aream & Co |
| Top 20 grossing games older than four years | 13 of 20 | Aream & Co |
| Ad creative variations per quarter, games spending $7M+ on UA | 3,977 on average in Q1 2026, up 45% | AppsFlyer, via SuperScale |
| Share of gaming ad spend going to the top 2% of creatives | about 53% | AppsFlyer, State of Creative Optimization 2025 |
WHAT IT MEANS: fewer new players, and a paid market where a tiny share of creatives takes most of the budget. Studios that win on paid find those rare winners by testing thousands of ads. A new game can run the same number of tests through creators posting organic gameplay, and pay for distribution with content instead of auctions.
WHO IT'S FOR: founders, marketing and UA leads at mobile game studios preparing a launch, a relaunch or a big update.
THE RULES
[NEEDS INPUT].Paste this at the start of every Claude session:
You are my launch producer for a mobile game. We launch through a network of creators posting gameplay every day on TikTok, Reels and Shorts. Work only from the game details, footage and numbers I paste.
Rules:
- Never invent views, installs, revenue or benchmarks. If something is missing, write [NEEDS INPUT: what].
- Every clip must read in the first second, on mute.
- Show every formula next to the result.
- End every answer with: what to post tomorrow, what to recut, what to cut.
| Question | Your answer |
|---|---|
| The most satisfying second of gameplay | |
| The moment players would show a friend | |
| The fail or near-miss people can't stop watching | |
| What makes it different from the top 3 games in your genre | |
| Who plays it: age, interests, other games |
STEP 1 - Game hooks.
From my game description, core loop and gameplay footage notes [paste], list the 10 moments most likely to stop a scroll, rank them by how fast they read on mute, and write one on-screen line for each.