A complete Claude powered creative department for mobile game studios.
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Built by UGC Ninja. Twenty specialised agents across four departments, twenty practical skills, thirty ready to use prompts, and the seven workflows that connect them. Every agent runs today inside Claude or Relevance AI. Nothing here needs a developer.
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Most mobile game creative teams are asked to do too much with too few people. Research competitors, mine comments, work out what players want, find the moments worth filming, write the scripts, brief the creators, cut the clips, adapt for new markets, test the variations, and report on all of it every week.
This is that entire workload turned into a Claude department. Four departments, twenty agents, and the workflows that run them in order. Every agent states its job, its trigger and its output, so a small team can run the work of a large one.
| Layer | Count | Where it lives |
|---|---|---|
| Claude agents | 20 | On this page, in 4 departments |
| Claude skills | 20 | Single markdown file on Google Drive |
| Ready to use prompts | 30 | On this page, in 6 groups |
| Workflows | 7 systems | On this page |
All twenty skills live in one markdown file. Each is a complete, ready to run prompt covering competitor teardowns, comment mining, player motivation, trends, store listings, gameplay moments, fail formats, challenges, reactions, hooks, scripts, briefs, creator scoring, clip selection, market adaptation, variations, testing, winner analysis, fatigue and reporting.
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Open the 20 Claude Skills file
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Two ways. Same system prompt.
Start with method one to test an agent. Move to method two once you want it running on repeat.
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Platform rules apply. Store guidance on creative claims, age ratings and promotional wording differs by market and is revised regularly. Paid partnership disclosure is a legal requirement in most markets, not a courtesy. Confirm the current position for your market before you publish anything produced with this resource.
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