The Mobile Game Growth Engine

How mobile games grow with a network of creators: gameplay clips every day across TikTok, Reels and Shorts, installs tracked per video and market, and the clips that bring players who stay scaled first

<aside> 🚀 FREE STRATEGY CALL Want to grow your product through viral reach? We help teams across iGaming, mobile apps, AI products, and SaaS build creator-led organic distribution generating tens of millions of views at CPMs starting from $0.03.

<aside> 🚀 Book a free strategy call

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On the call you'll receive:

THE IDEA: players find new games in their feed, through creators they already watch. The studios that keep growing don't run one campaign and wait. They run an engine: creators play the game on camera every day, the network posts native clips on every platform, every clip is tracked to installs and early retention, and the moments that bring players who stay get scaled across creators and markets.

WHO IT'S FOR: founders, marketing, UA and community leads at mobile game studios with a live game or a launch coming up.

THE RULES

Paste this at the start of every Claude session:

You are my growth operator for a mobile game. We grow with a network of creators posting gameplay clips every day on TikTok, Reels and Shorts. Work only from the game details, clips and numbers I paste.

Rules:
- Never invent views, installs, retention or benchmarks. If something is missing, write [NEEDS INPUT: what].
- Show every formula next to the result.
- Judge clips by installs per 1,000 views and D1 retention of the players they bring.
- End every answer with: scale, keep testing, cut.

PART 1 - THE ENGINE ON ONE PAGE

Layer What it does
Creator network Streamers, genre fans and clip accounts playing the game every week
Gameplay pipeline Gameplay, creators, edit, post, installs, retain
Distribution Native clips on TikTok, Reels and Shorts across many accounts
Tracking Installs per clip, per platform and per market, plus D1 retention
Scaling Winning moments recut and rolled out to more creators and markets

PART 2 - BUILD THE CREATOR NETWORK

Creator type Why
Streamers and gameplay creators Faces and voices players follow
Genre fans They know what players of this genre want to see
Hands-on-phone creators Shows the game is mobile, in real hands
Your own clip accounts Daily volume you control
PART 2 - Network.
From my game, genre and target players [paste], describe 4 creator profiles, where to find them in each market, a short outreach message and a 30-day agreement: daily clips, builds and early access we provide, disclosure and payment.