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🚀 FREE STRATEGY CALL
Want to grow your product through viral reach?
We help teams across iGaming, mobile apps, AI products, and SaaS build creator-led organic distribution generating tens of millions of views at CPMs starting from $0.03.
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On the call you'll receive:
A creative department is not a pile of ideas. It is twelve agents, a fixed order of operations, and a scorecard that kills weak work before a creator is ever briefed.
Most teams run creative as a series of favours. Someone has an idea. Someone else writes a script. A creator films it. Nobody can explain why that idea beat the other nine. The output stays uneven and the learning stays at zero.
This page replaces that with a department. Twelve agents sit in a fixed order. Each one takes a named input and returns a named output. Underneath them sit the libraries the agents draw from: hooks to open with, formats to build in, brief templates to send, frameworks to judge by. Nothing here needs new software. It needs a Claude Project, a scorecard, and a decision about who approves what.
| Layer | Count | Where it lives |
|---|---|---|
| Specialist agents | 12 | The twelve agents |
| Hooks | 100 | The hook library |
| UGC formats | 50 | The format library |
| Creator brief templates | 30 | The creator brief library |
| Testing frameworks | 20 | The testing library |
| Creative scorecard | 1 | The creative scorecard |
| Stage flow | 13 | The department |
| Feedback loop | 1 | The performance feedback loop |
Two ways. Same system prompt.
Start with method one to test an agent. Move to method two once you want it running on repeat.
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Every agent on this page produces a draft. A draft is not an approval. No creator is briefed and no asset is published until a named human has read the output, checked it against the brand rules and the claim limits, and signed it off. Agents compress the work. They do not carry the liability. Platform policy, advertising standards, disclosure rules and creator contracts stay a human responsibility at every stage.
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Thirteen stages. One direction. Every stage has an owner, an input it reads, and an output the next stage can act on.
The order matters more than the tooling. Research before strategy. Strategy before ideation. Ideation before scripting. Scripting before anyone books a creator. Skip a stage and the cost reappears later as a reshoot.